1. In what ways does your media product use, develop or challenge forms and conventions of real media products?
We came to the decision of the genre being romantic comedy for our short film and we were inspired from real media products, such as 'It's a boy girl thing' to have an 'ugly duckling' scenario; this consists of the leading female starting off as an unnoticed, ugly character who blossoms as the story progresses in the film. However, we only see 2 out of the possible 3 acts on our sort film so we don't see the stage where the character blossoms at the end; this would be were the audience go to the cinema to see the 3rd act. We established the leading female character by creating a voice over and placing certain sections of it throughout the short film. This is so we can tell a story of her life quickly without the sequence being too long. We chose to space the voice over out and in some parts, such as the 'milkshake' scene, we conveyed to the audience what the female character felt towards the male character through the voice over and we complimented the voice over with the image of the milkshake being thrown over 'Summer's' face; this is so the audience realise that the male character isn't interested in 'Summer'. We also combined another part of the voice over to the image of the leading female typing on her laptop; this is because the voice over didn't quite give enough detail. Therefore, the image completed what was being said, for example, 'wish you were here' was spoken in this part so that the audience realise that the character is informing someone of what it's like living in her new surrounding. We were influenced from other teenage romantic comedies to use an american accent which combined with the mise en scene being located at the 'locker' scene and we hung up an american flag to add to the 'american style' of our piece.
Wednesday, 5 May 2010
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